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Rodrigo Bonzerr Lopez - HomeTeamGameDev contributions

Adventure
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A game made in Phaser 3, help Robo-Explorer find his family after the aftermath of the "great war." Fight with mutated monsters as you seek to find clues and powerup items to help you seek Robo-Explorer's missing family.

A game developed in HomeTeamGameDev - Lighthouse Group

A phaser

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Developed Mar 12 - June 11, 2023

For Mac use the itch app to download
Simulation
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Run around collecting items and collect enough to defeat the enemies
Adventure
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Overhead racing
Racing
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Action
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Developed Sept 4- Dec 11, 2022

On Rails space shooter


My Contributions: Final Boss Music, Trees models with variations.

SOKO-RAN = SOKOBAN + RANDOMNESS
Puzzle
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Developed Sept 11- Nov 20, 2022


My contributions: music

Use the power of your furious feet to kick evil comets into puffs of dust!
Action
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Developed Aug 7 - Oct 30, 2022

My Contributions: Future music, missile art, collection sound, lose hp sound, rotating shield sprites.

A 3D adventure game developed in unity with HometeamGameDev


My Contributions: Final boss music, barrel model with wood textures, cement mixer, boss fight sound, tree model, robot hover sound, shovel model, hardhat, hammer

Repair droid simulator
Puzzle
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A browser game made in HTML5. Repair droid simulator

Sagan's Robocraft is a WebGL game and also supports the Oculus Quest!

Developed with HomeTeamGameDev Lighthouse Group



My Contributions: Tesla coil Blender model, storage box, laptop model, robotic arm on desk model.


A first-person raycast adventure game
Adventure
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Developed Apr 17 - Aug 7, 2022

My Contributions: Wrench art, exterior ambient sound, interior lab sound, did some play testing and gave feedback.

Side scrolling SHMUP
Shooter
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Developed from February to July 17, 2022

A shooter type game made through Unity and C#. Developed by 11 contributors with HomeTeam GameDev

Worked as Project Lead/Code: core gameplay, player control including robot transformation, support drones power up, asteroid functionality, level transitions, audio integration, tuning and bug fixes.

Story/Art/Animation: story writing and illustrations, scrolling planet background art, player / enemy / boss art, environment art, level designs, explosion sprites, story animation.

Music: Intro music,  ship explosion, small laser sound, boss & diffrent level bg sounds, & ending music.

Survive the Waves of 'Rude Machines' on a tiny platform.
Action
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Shooting game developed with HomeTeam GameDev

My Contributions: Did some play testing and gave feedback.

Short Futuristic Rogue-lite Shoot em Up
Action
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This is an adventure game developed by a team of 14 with HomeTeam GameDev. A browser based game in HTML5 and a Rogue like futuristic shootem-up game.


Blender Modelling/Audio assets: Flying enemy 3d model, ambient sound, and boss death sound

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This is a car racing game that was developed by a team of 7 with HomeTeam GameDev.

Blender Modelling: Traffic Cone and Box Model

Cats, Asteroids, and Orbital Mechanics
Action
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This is a space adventure game developed in Unity from where I was able to contribute as a playtester with HomeTeamGameDev.


Playtesting: Did playtesting and gave some feedback.

Puzzle, Stealth, Retro
Puzzle
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Developed Nov 28-Feb 27, 2022

This a browser based shooting game made through HTML5 and JavaScript, it is a strategy game that aims to shoot enemies and objects to move from one level to another.

Code / Art: Hunter bot (art and code), Blocker enemy art, blocker bullet.

Audio:  background sound, courtyard music, ending music, turret sound.

Playtesting / Bug - report: Assorted bug fixing.


Action
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August 29, 2021 - November 21, 2021 - 7 collaborators

This a browser based platformer game made through HTML5 and JavaScript. This is the first project that I've led together with HomeTeamGameDev.

Worked as Project lead and conducted marketing posts.

Code / Art: core gameplay , main artist and animator, custom level editor, UI, enemy AI.

Audio:  Composed sound effects. 

Writing: Wrote the main storyline.

Retro Shmup. Blow up the moon!
Shooter
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May 16, 2021 - October 10, 2021 - 24 collaborators

A shooter type classic game made through HTML and JavaScript. This is the first HTML5 browser game from where I was able to learn how to make game sprites and contribute some basic art with HomeTeam GameDev.

Art: Fire snake sprite.

Overhead stealth heist
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Aug 15 - December 12, 2021 8 collaborators

A detective type game that explores rooms while avoiding enemies. This is the first Unity game I've contributed to with HomeTeam GameDev from where I was able to contribute some audio sounds and wrote an initial draft of the story line.

Audio:  Created door lock sounds, security camera sounds, walkie talkie beep, & additional walkie talkie voice.

Writing: Mission 1st story initial draft.

Racing
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October 31, 2021 to January 23, 202210 collaborators

This is a racing game from where I was able to contribute as a playtester with HomeTeamGameDev.

Playtesting: Did playtesting and gave some feedback.