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tt 2+ big

2+ player games with long rule sets, are made for extended campaigns, or both

An eldritch fantasy game.
a remaster to the award-winning and innovative ttrpg, .dungeon.
A Fate-powered tabletop RPG based on the popular Atomic Robo graphic novels and webcomic.

GM-ed

3-5 players

fate dice/d6 (4pp), token

rule heavy

A funny fantasy game that puts the humour in your hands!

GM-ed

flex players, time

dice (?d6)

adventure + premade characters included

Prohibition-era Cybernetic Role-Playing

GM-ed

flex players, time

dice (polyhedral)

Robin Hood vs. Vampires. Mask up. Spill blood. Drink the Rich.

Forged in the Dark

GM-ed

3-7 players

multisession?

dice (?d6)

A tabletop RPG about fairies. In costumes. Having adventures. (Fairies are not good at creative titles.)

GM-ed

2-6 players

flex time, sessions

dice (5d6)

rule heavy

Explore divine carcasses, devour the weird, become the Other.

GM-ed

flex players, time

dice (2d6, 2d10)

rules light

A grim-dark game set in a weird urban environment, with a spark of hope.

GM-less

2-4 players

? time

print cards

"Suicide" endings

The culinary comedy tabletop RPG.

GM-ed

4-5 players

flex sessions

dice (~15d6, 1d20, 1d10, 1d4)

A tabletop RPG where you make your own oldschool JRPG world

GM-less

2-6 players

flex time

card deck

the goddess loves you, save her!

GM-ed

flex players, time

card deck

The Colors of Magic is a light, collaborative, story-focused, fantasy tabletop RPG about a group of wizard friends.

GM-ed

~4 players

2-4hr

diceless