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Armando Navarrete's Portfolio Projects

Game Developer - Level Designer/Generalist

Play in browser
Added Jul 10, 2023 by Armando Navarrete

Development contributions:

  • Modeling
    • Fuel Tank
    • Electric Interactable Button
    • Shelf
  • Programming
    • Moving platform system
  • UI Crosshair
Added Apr 02, 2023 by Armando Navarrete

Development contributions:

  • Modeling
    • Tank Boat
    • Turret
    • Barrels
    • Trees
    • Health Pack
    • High Caliber Bullets
  • Enemy AI Core
  • Turret Code
  • Car Selection Screen (UI & Design)
  • Lava Texture & Particle System
  • Audio
    • Missiles sfx
    • vehicles explosions
    • barrel drops
    • sonic gun
    • turret
Survival
Play in browser
Added Oct 24, 2022 by Armando Navarrete

Development contributions:

  • Modeling
    • All tree models
    •  Custard volcano
    • Molten candy ball
  • Player run movement & cooldown
  • Player outline when model is blocked from camera view
  • Main inventory UI
  • UI functionality
  • UI icons
  • Player respawning
  • Night/Day lighting cycle



Role Playing
Added Jun 06, 2022 by Armando Navarrete

Development contributions:

  • Modeling
    • ruin pillars (x3)
    •  obelisk console
    • hammer (collectible)
    • mirror
    • level 3 structures
  • Level 3 Design
  • Key System
  • Level Tower Selection
  • Mirror Laser Functionality
  • Mirror Controls
  • Level 3 Exit Platform Animation
  • Level 3 Environment



Shooter
Added Mar 19, 2022 by Armando Navarrete

Development contributions:

  • Modeling
    • sonic gun
    •  grenade 
    • grenade launcher
    • hover robot enemy
    • rocket artillery enemy
    •  rocket
    • laser gun,
    • ammo pickups
    •  grenade box
    •  health item
    • pickup pad
    • sci-fi display
  • Laser gun effect and related implementation such as laser sound
  • Artillery mech initial AI
  • Enemy muzzle flash
Shooter
Play in browser
Added Jan 24, 2022 by Armando Navarrete

Development contributions:

  • Level music (Space, Lava)
  • Space level boss (art, design, and code)
  • Player speed powerup feature and implementation
  • Smaller alien enemy (design, art)
  • Multi-stage boss support (space level boss)
Platformer
Play in browser
Added Jan 24, 2022 by Armando Navarrete

Development contributions:

  • Blue and green ghosts 
  • Boss explosions
  • Fireball animation
  • Additional graveyard decorations
  • Art scale adjustment
  • Ghost sound effects
  • Ghost projectiles
  • Abomination - mini boss enemy (art, animation)
  • Flying bat (art, animation),
  • Dash sounds 
  • Abomination boss sound and explosion
  • Warlock laugh and laser beam sfx