Here are games I've been involved in making with the community HomeTeam GameDev or otherwise.
Synopsis:
Hover Tactics is a Combat Mech Simulation Game that is served with a blast of Action and a sprinkle of Strategy.
Control the 3 Hover Mechs and obliterate all hostile entities while protecting all of the Mechs from getting destroyed.
Contributions:
Audio: Made the 'Calamity' rockets SFX
Synopsis:
Use the power of the elements to rise to the top of the world-renowned Elementaball league! Each species has their own elemental type and a wide range of moves to try to knock out opponents and score goals. The core elements of fire, water, and plants counter each other, so choose your moves wisely -- whoever knocks out the other team or scores the most points wins!
Art: 'Twigs' (character) run animation improvement
UI Implementation: Volume Slider
Synopsis:
Sebastian is at the end of his rope. Tired of the pain, he goes to end his life but stumbles upon someone who is planning to do the same.
Another Day is a game that focuses on mental health and talks about the experience of coming out and being transgender.
Contributions:
Editor, Proofreader and Tester
Synopsis:
Set in the world Innis Fhaolain, guide the fairy Alette as she helps a village of grumpy gnomes. Discover why a gloom has been cast over the town, use Alette's 'Spark' ability to solve puzzles unlocking more of the island, bring peace and joy to the citizens, and resolve Alette's own troubled heart.
Can you solve all the NPC puzzles? Can you find all the hidden items in the world that can be transformed by a little spark?
Be the hope of gnomies everywhere! Shine your light and be the Spark of change!
Contributions:
Narrative Design: Story and Dialogue work, working in tandem with the 'Spark' Mechanic to solve puzzles and it's impact on the game world.
Level Design: Updates to map areas for vendor and tower.
Synopsis:
The Salvager is thrust into a world unknown. Explore, meeting new creatures and their dear old friend.
Contributions:
Narrative Design:
Story (game intro, boss intro), game title, most item descriptions,
Art:
Gold key (2D), Support beam prop (3D)
Audio:
Switch flip SFX