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Procedural Generation

a collection by Guillem Serra · last updated 2025-06-20 19:19:37
Runtime generative visual system based on particle dynamics and vector fields
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Implementation of Cellular automata in 3D using Raylib
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Simple generative art using WFC (open-sourced)
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Procedural Generation editor using WFC algorithm.
Simulation
Play in browser
Another wave function collapse algorithm implementation, inspired by catalan sculptor Xavier Corberó.
Simulation
Play in browser
Editor to create hexagonal cave levels.
Simulation
Play in browser