I made or helped make all these games :D
A lot of things that I could write here were written in the dev commentary text file attached with the latest build of the game. It was really fun and I am overall glad how it turned out in the end.
Development of this game was a complete and utter chaos, and it's an absolute miracle we managed to finish it.
Neither me or Stern made a rhythm game, so we had to cheap out using timers. And it doesn't help I had little to no Godot experience (wouldn't say I do now).
A lot of the code is messy and it was extremely buggy. Stuff like inventory had to be rewritten multiple times and I was going absolutely insane by the end. Nevertheless it was an extremely fun experience.
It isn't much of a game, and more of just a learning experience. But, it is certainly a game, and I am happy I managed to actually finish a game again.
Funny little GeoJam project. My teammate did most of 3D games while I wrote the backend for the minigame picker and most of 2D games.
I was wondering "hmm can I make a game for halloween?", and it was like 1 week before halloween, so I decided to try, and I guess the answer was yes.
Ahh... Crazy Wheels... Made this game with my old friends back in 2020. I didn't know what I was doing, and I was nowhere near as familiar with Unity as I am now.
It was a game for a 72 hour jam, I was pretty proud of it, but tbh it is really bad.
It started more of a derust game, since I wanted to come back into game development, and ended up being something I am still a bit proud of. It's not the most interesting thing in the world tho.