Short on Games is a monthly collection of small or weird games, with thoughts that total a thousand words or less. You can see an index of games by name here.
Games covered that are not available on itch.io are excerpted in the description; itch.io games are part of the collection.
Moonlit Tower by Yoon Ha Lee, where what is implicit in ray guns or ansibles becomes mechanical.
The Rats in the Walls by Shilov, a game of static environments in which the avatar breathes.
Real Folk Blues by Jord Farrell, which is mostly a game about how neat it is to watch your character walk.
Crypt Community is probably the closest thing I'll ever experience to the pleasures of owning a fish tank.
Room of 1000 Snakes is an associated tumblr where you can buy "Collectible Jpegs." It's all really wonderful.
Eco Fighters is set in a future where green anarchist teens are the space-faring heroes who save the Earth.
******
From D, there's something, though, to a potential genealogy of characterization by way of the elision of interaction.
*****
Winterstrike has a gamey way that interaction is always only ever a means is a rich vein of fantastical materialist possibility.
You, Me, and the Cubes is a puzzle game where reproductive futurism is an object of mockery and futility.
*****
In Grassfires of Veldstar, mostly it's just fun to die again and again and work through these microfrustrations. Also it's really cute.
Without knowing much about how [Helix] goes past the first boss, it's hard to say whether Helix is in a way "about" that hidden space or that extra dimension, but it very much seems to be.
In Chain Blaster, you fight the same six or so waves of enemies repeatedly.
*****
Evoland can't be a deconstruction, because it exists within the cultural context of games. Like a brain, it can only chronicle evolution.
*****
Art Game's production is the fail state.