This collection contains all projects I worked on as a contributor. These projects were uploaded by other, and I don't want to double upload them just to have them in my profile. Therefore, this collection exists.
The projects I only was involved as supervisor and tutor can be found in their own collection.
Created during Midsummar GameJam 2025. I primary worked on audio and techart.
Runtime in editor balancing for Unreal Engine 4
Developed during my Gamelab II Project at the University of Würzburg. This Plugin provides an interface to create variables that can be balanced in one single UI during playtime and in editor. It is possible to save different version of the variables to quickly compare possible configurations.
A fun stride for physics engine lovers.