This game features a fully dynamic music system written in GDScript, named the Dynamic Repeatable Underlying Music System (DRUMS for short). I didn't spend quite as much time on the loops as I wished to due to both my own entry in the jam and computer hardware issues, but thankfully I was able to get through the bulk of the work relatively quickly.
Do give the game a go! It's quite well made, though I can't take any credit for that.
Created for Ludwig Jam 2021, there was just enough time towards the end of development to compose and ship an uplifting layered track of various instruments from synth to orchestra as you ascend the tower. While dynamic music was unfortunately cut for time, the functionality was restored in the bundle-ready version of the game.
Adversity Andy is a Getting Over It inspired platformer where you hop platform to platform and scale a circular tower, featuring some rather tight controls and constant leaps of faith as the platforms begin to thin out. Highly recommended, but not for the impatient.
This was a fun project! Made as a halloween themed programming exercise and parody, Goon's House of Doom is a jesting survival horror game created in a month. I contributed a few sound assets and animations keeping in the spirit of the project, including a few music loops inspired by Resident Evil: Director's Cut.