A collection of adventures and resources for a fully fledged Kampaign at Kergüs
START HERE
Your ship get stranded in the frozen shores of Kergüs, the crew is nowhere to be seen. Something is different. This is not the same ship you boarded.
SECOND ACT
The ship starts to sink, the ice that hold it thawing from all the action aboard. Your only option besides going down with it is following the cave that appeared behind the ice. Will you regret it?
THIRD ACT
You managed to get an audience with queen, and she freed you from the clutches of death. In exchange, you must curb a cult that threatens her monopoly on the power over these lands. The rewards are great, but the risks may be greater.
FOURTH ACT
Now you are christened knights of Kërgus, but nobility only in name. Embroiled in all the court conspiracies without the finesse and experience to deal with them, this tournament is your chance to prove yourselves as worthy of respect.
FIFTH ACT
Being invited to the banquet is the highest honour a creature of Kergüs can expect to receive. From a shipwreck to guests of honour, you really made it. But the horrors were just starting. This is were the queen shows her true face, and the true meaning of serving her. Make your escape, or be consumed.
FINAL ACT
You manage to flee, but now the queen has her eyes set upon you. She is a power that cannot be escaped from, nor defeated by normal means. You need something special, a sword of legend that hold lightning in it's folded metal, capable of breaking the all consuming darkness of Anthelia. This is your last hope.