The Total//Effect SRD is a set of rules, procedures, design thoughts, options, subsystems, worked examples, and ramblings surrounding a novel rules engine. You can also view it on my site: https://binarystar.games/docs/total-effect/
The Hopes & Dreams SRD is a creation toolkit that helps you design a game where every mechanic serves the narrative in a quick, and efficient way. This goal focused system puts player characters against what they dread the most in every single roll.
Based on Hopes & Dreams, you will find here everything from rules, to design guidelines, to help you make your own game Ignited by Hopes & Dreams.
This system reference document is for creating your own games using the rules and mechanics that power Banda’s Grove: The Quantum Convergence of Campgrounds. A system designed for discovering and exploring communities collaboratively.
Glyfi is a system that can be used to support a tabletop RPG adventure or be used for making other games! It is a system reference document, or SRD, that can be used to play a game as-is or can be used to build into other games and variations.
The Bonds That Tie Us is a GMless TTRPG about characters, and their relationships with each other; how they grow and how they fall apart.
Will the two best friends remain as close as they are? Will the newly formed polycule stay together? Will the rivals ever make peace with each other? Over the course of a few Chapters, such questions may be answered.
It is designed for 3-5 players, though it can also be used as a solo storytelling tool. To play, you only need six-sided dice, character sheets, something to write with, and a willingness to make things complicated.
Caltrop Core EX is a spin-off of the original Caltrop Core system, born naturally out of my own attempts at seeing how robust a TTRPG I could make with it. In classic Caltrop Core, you roll your dice pool and use the highest result. Any other results are discarded. But after watching Spencer Campbell’s stream going through my system, in which he pondered how to use the other numbers on the die face of the result you’re using, I realized any roll of 2d4 or more generates additional information that Caltop Core ”Classic” (as I call it) discarded. I started using this information.
I combined this idea with work I’d done on my own to stretch the system to fit games in the past and came up with this new version. Caltrop Core EX is not quite a “2e.” It’s more of a director’s cut.
This is heavily in the works.
Its an idea for a TRPG I've been thinking about for years based around lamps and using them as magical focuses in dungeons and in the underground.
As well as an equipment based progression system that I've been thinking about using for single adventure and short campaigns.
All the possibilities are available at the start and only limited by your imagination and creativity.
MAGNUM LOGOS is an universal setting-agnostic system for tabletop role-playing games (TTRPGs). It focuses its efforts on supporting simplicity and narrative freedom. Magnum Logos doesn’t have a defined setting, it asks that the participants create their own worlds, characters and adventures. Like any TTRPG, Magnum Logos requires a great deal of judgment, reason, logic, and common sense on the part of the playing group.
· An engine to make your own games.
· Easy to play, hack and carry.
· Very customizable and easy to make characters.
· Uses: d4, d6, d8, d10 and d12. MAGNUM LOGOS es un sistema y juego de rol genérico universal.
· Un motor para hacer tus propios juegos.
· Fácil de jugar, hackear y llevar.
· Muy personalizable, con una fácil creación de personajes.
· Usa: d4, d6, d8, d10 y d12.
BPRPG is an rpg using index cards with bullet points on them instead of any character sheets or stats. You'll start with 10 bullet points spread across 5 cards, and can play a card, claiming points on that card to aid your 1d8 rolls. You'll need to manage playing cards to get bonuses against your need to get back the cards you've played already and are in your discard pile.
This is a quick-and-easy gm-less fantasy RPG for friends to share narrative responsibility in an honest and fair way. It uses a 2d20 roll-under-stat system to resolve uncertain outcomes. We were going to call it "The Stones, Rolling", but didn't want to get into a legal dispute about TSR. It's free, but our association could always use more donations to help us run our conventions. We hope you download, print, play and enjoy it, whatever the cost!
Rolling in the Shade is a minimalist hack of a hack of a hack, derived most directly from The Rolling Stones, but made to fit on a business card. It doesn't assume setting or number of players, can be gm-less, gm-ish, or gm-full, and requires at least two 20-sided dice. It also helps to have somewhere to keep notes, and a healthy imagination!
Dash is a condensed version of Charge that fits on a half fold brochure. With this new and streamlined format, it has never been easier to get started with Charge.
It can be used as a Charge cheat sheet for your table, but it's also a great stepping stone if you want to design your own game Powered by Charge!
Push is a lightweight, story-driven RPG system designed for cooperative, action-packed adventures. This is a genre-agnostic engine that you can use to create your own games about extraordinary characters embarking on perilous quests through fantastic worlds.
A single core mechanic powers the whole system, pushing the story forward through emergent complications and inviting players to assume higher risks and use their imagination.
The complete absence of stats brings story weaving to center stage and invites beginners and veteran players alike to try a freer, lighter role-playing experience.
The conciseness of the rules allows you, the designer, to fit an entire game on a single sheet of paper if you want to. A two-page template for your new game is provided with this SRD.
Andy's Standard Rules is a mash-up of my favorite rules from the "OSR" and "NSR" games I own, crammed onto one page. It is intended to be simple and memorable, a project to clarify how I want to play tabletop rpgs, and ideally something I could play even without this booklet.
This ruleset includes:
The reverse side contains tables that support or clarify my rules.
SpiralsRPG is a lightweight classless, skills based RPG system that can be used for free in your roleplaying games. You can be a world builder, a story teller or a one shot GM, all you need to do is to take the framework provided here and tell your tale.
What is it you may ask? It's a jumping-off point for anyone to create simple tabletop roleplaying games using only two humble six-sided dice to create a large variety of games with an important throughline: Everyone at the table gets to be the main narrator.
Rove is a micro, modular TTRPG comprised entirely of business cards. It focuses on being fast and approachable, with the potential to add systems and procedures as needed rather than presenting them up front.
If you want to learn more about it but rather have a more bite-size experience
or if you like the Cypher System and want a handy reference sheet
or if you just want a more functional character sheet to play the system,
this is for you.
VRBS is an ultralight system for creating highly improvisational role-playing games that reward creative, heroic action. It has a universal conflict resolution mechanic that requires a single six-sided die and is easy enough for a six-year old to master.
These are old school style tabletop role playing games. They are played like d&d, with a Game Master who runs an adventure for players who control Player Characters. Lethality is high and character creation is simple.
The CopperHead System is a tabletop rpg game engine with the addition of optional variants, a sort of “toolbox” that can be either used as-is, or fine-tuned to create your own personalized roleplaying game . CopperHead is a game system that conciles the storytelling elements of modern roleplaying with a fast-paced action style.