Worked as game designer, it was the biggest team I ever make a game with. Between organization, documentation, and countless meetings, I learned how much communication is valueble and difficult.
This game was choosen to be on the BGS for my university. It's a roguelike with procedural dungeon creation.
I worked as programmer(Mainly the procedural dungeon generation), writer, game designer and did the 3D modeling and texturization of that amazing shield.
Second game I made, and we decided to make a reinvention of the old horse racing games, with cute slimes... So random.
I worked as game designer and programmer on this game.
My first game ever. I love to write, so making this was a lot of fun. I was the main writer and did the art for all the characters.
Very difficult writing a story with so many branching paths and so many endings, but it was of great help in my on going project Trem das 3h, now(2023) I can see that this game was very important to my career.
Third game, first animated cutscene. I worked as programmer, one of the 2d animators, did some assets and write the story for the game. I did the script for the cutscene... And dubbed(a very bad dub).
Made in 2 days for fun with a begginer friend for the Opera GX GameJam. A lot of fun learning about GameMaker2 while rushing for making a game. For real, was a fun experience, and was my first browser game.