Project lead, core gameplay, main level and enemy design (including orb phaser, tanker bot), collision system, boss, enemy AI, portals, dash, asset integration, Menu BGM, Combat BGM, music cycling, assorted sounds (enemy, mechanical), rocket gun, tuning, bug fixes
Explosion bug fix, different depth map per state
Godot Guidance, UI Work, Camera System, Race Countdown, Bug Fixes and Assistance
Assisted in early prototype, Godot guidance, and a utility Autoload class for scene switching
Project Lead (1st Time), Design, Programming, Art, Shaders, Sound
Contributor (1st Godot Project!), Programming, UI, Art, Animation
Contributor, Programming, VAM Empire table, Misc Art and Sound