Sea Legs is a GMless Powered by the Apocalypse game about creating a life and a community in a world wrecked by climate change.
It's come to this. You are in a thirty foot tall robot, with an unstable neural interface that could go haywire if you're in pain.
On the other side of the battle is your Nemesis. In better times, before the war, this was a person that you could have had a relationship with, something beyond friendship, but it didn't happen. Not someone you admired from afar or some bullshit like that. You were close. It almost happened. But you blinked. The fuckup and cowardice was entirely your own. Now they're on the other side, in their own thirty foot sheath of metal, and they prolly don't even hate you. They might not even know you consider them your Nemesis. It's just you have this ball of pain associated with them.
Yeah, doesn't have to be physical pain to fuck the neural link. They haven't fixed the bug because it tends to make people go berserk, and that suits the military just fine.
It's come to this. Now it's time to end it.
You are household pets who have crossed the Rainbow Bridge, but your journey's just begun. Travel the glimmering mist to the next stage of existence, all the while making new friends and sharing what you loved most in life. If you're lucky, you may move on to a new life together.
A role-playing game for 2-6 players, with a solo option. Rainbow Bridge is rules-light with no GM. The four-page print-ready PDF is in English.
Last Eclipse is a portable, turn-based, tabletop tactics game for 2-4 players. Using a few coins, the included measurement card, and a couple of found objects, it can be quickly set up and played at a home, in a pub, or in your favorite coffee shop.
Each round, players command their fleet by choosing from one of three actions using a "rock-paper-scissors" style of selection.
Form and Function is a game about characters, their relationships to each other and the world. It's a game about understanding the world through your body. It's a game about learning to roleplay and tell a story collaboratively, all through the lens of AI in things that were never meant to be that smart.
You and your friends are sunflowers growing in a field once torn by human war. The battles are long over, but the soil your roots drink from holds the memory of blood. When the memories wash through you, you share your experiences with your friends.
Where Sunflowers Grow is a game for three to six players and can be played remotely or in person. The game requires ten unshelled sunflower seeds (or ten small slips of paper) in addition to the PDF in order to play.
Content Warning: This game contains references to violence, suffering, and death. Humans, animals, and the land are involved.
Dodecahedriverse is a trilogy of GMless worldbuilding roleplaying games. In each game, the players embody a pantheon of gods who attempt to shape and preserve the mortal world beneath them. Each game works best with 3-5 players and can be played as an individual one-shot, in sequence with the rest of the trilogy, or as a means of worldbuilding for a larger campaign.
To play, you will need a stack of blank index cards, writing utensils, a large flat space, a 12-sided die, and two different types of tokens, at least 20 of each.
Greetings From ______ is a mapmaking/worldbuilding game for 1-6 players. Players take turns moving around the map and creating what they find there. Work together to build a unique world that can be used for other role-playing systems, creating stories, or whatever else you might want to use it for (because sometimes you just want to make a cool map).
Relics: A Game of Angels is a roleplaying game in a world inspired by Wings of Desire, Dogma and The Prophecy. Players take the role of angels who have lived on earth for hundreds or thousands of years. The unique memory system allows you to build an ever-growing backstory as you play, making you the unreliable narrator of your own past. Plus the simple Tarot-card system makes gameplay simple and fast, with characters made in just minutes.
It's a game like nothing else.
Winter Harvest is a small tabletop role-playing game set in a small world. Players will take on the role of woodland animals who are protecting each other and their shared home over the four seasons by drawing on the power of community and memories passed on through oral history. In the final Winter session, players share a Midwinter feast that occurs both in-game and in real life! The table will tell the story of their year together, turning successes and failures into part of the world's lore for future generations to call upon. Have adventures, respect nature, and above all protect your friends in this nostalgic, pastoral indie RPG.
(Rotating librarian)
Thistle and Hearth is a GMless, diceless tabletop roleplaying game of dark, fairy-tale inspired stories set in a wintry village. To play you will need: three to five players; versions of the playbooks you can edit or write on; and a small set of small objects to use as tokens.
You live in a village beset by violence; scarcity; powerful and inscrutable entities; and spirits from beyond death. Together you cling to the small space that you have carved into a home, and do your best to find solace with one another.
Born of Cold is an asymmetrical and gm-less storytelling game for 2-4 players. Each of four available roles has different rules & mechanics to interact with one another and tell a compelling and hazardous tale:
each role uses different dice, moves, and mechanics to interact and affect one another to create a compelling and hazardous tale. A standard set of polyhedral dice (d4, d6, d8, d10, d12, d20) can be shared and split among the group. Each role is presented as an individual PDF as well as a common file with the core rules every player should know.
A Sapling's Dream takes you and your faerie companions into a shared dream-world together as you all sleep safe and warm by the campfire.
I Went to the North Pole Once is a cooperative storytelling game for all ages. Using six-sided dice for ideas about a fictional trip to the North Pole, players take turns sharing stories about their trips, adding in details based on what they roll and questions from other players.
There's even a journaling mode for those who are playing solo.
Mission: Present Pursuit is a game for 2 or more players. The only thing required is 1 six-sided die per player and 1 deck of playing cards for every 2 players. Draw a card, roll a die, and see if you can gather all of Santa's presents!
There's also a Solo Mode if you're pursuing presents on your own!
In the Arena; you are the fighters. Play Solo or as a group to design teams and use the Intuitive D6 and D12 System to organise those fights!
While supplemts will soon be avalible for the Arena, as a guided tour of how The Dark After Dawn Core rulebook hosts it game.
You are a hunter, and great beasts are threatening your village. Gather your weapon and your friends, and defend your home. Along the way, you will gather materials, craft traps and potions, and maintain your weapon, all while following the great beast's tracks.
After the Great Beast is a Breathless game inspired by the Monster Hunter franchise.
Content Warning(s): violence, hunting animals and monsters
Supplies Needed: a set of polyhedral dice (d4, d6, d8, d10, d12, d20), pencils, and these rules
Game Length: 2-3 hours
Lost Years is a Belonging Outside Belonging game set in a boarding school menaced by a mysterious force that threatens to empty the students of everything that makes them themselves. Meant for 3-5 players, it can be played as a one-shot but is most suited for multi-session play
QuestFellows is a GM-less collaborative story-telling and role-playing game for 2 or more players, based on the Four Points RPG System. QuestFellows combines the atmosphere and themes of classic high fantasy adventure, with a narrative, player-driven and fully cooperative role-playing experience.
In QuestFellows, you and your fellow Players take on the role of Adventurers who have gathered together to form their very own Guild.
Safe Place is a GMless game for 2+ players, with simple yet evocative character creation and play.
All you need is 3 six-sided dice to step into a surreal world of magic, queer allegory, and found family.
Works great for a one-shot or two-shot, depending on your rolls and narrative depth.
A Safe Place is not safe because nothing bad ever happens there, it is safe because there are always tools to return to a deeply felt sense of being grounded and OK.
In "Normal Earth Beings" you, and up to 7 others, play as aliens sent to earth to research the earthlings' way of life! A task easier said than done, as failure to keep a good disguise can have deadly consequences! If you're brave enough to accept this mission, the mothership will return for you in 1-3 weeks! Hopefully, you can get enough valuable research on this strange planet!
In Butterfly Court, you will play as a member of the titular Butterfly Court, the court of the monarchy of the kingdom Praecia. This is a court intrigue game that uses the No Dice No Masters system, based on Avery Alder's Belonging Outside Belonging games. If you're not familiar with those, don't worry - everything you need to know is right here in the game document. This is a storytelling, roleplaying game, where players portray members of a court, but not necessarily the monarch or the heir. Instead, the game focuses on everyday lives, intrigue, relationships, obligations, and myriad other concerns of the regular people in the court: nobles, but also staff, servants, artists, and other people that make court life possible.
Stepping into the Oblivion is a dice-less and GM-full TTRPG about the reunion of a group of friends, the stories they remember around a great trip they made and the realization of time as an enemy of remembrance, and the fading of said memories. The game builds around a growing sequence of dominoes, each holding a relevant detail about the trip. What happens when the tiles stop fitting together, and none of your friends can help out?
Stepping into the Oblivion also comes with 2 different game modes, with slightly different rules and a very different feel. One of them is narrated in the present, as if the Travellers were adventuring now, and rounds are also faster, contributing to a more exciting pace. The other is narrated in the past tense, and every forgotten memory feels much heavier, as if something forgotten now, many many years later, cannot possibly be recovered.
The Last Torch is a game about the end of your world, eternal darkness and the last moments of a few survivors gathered around their last light source.
TLT is heavily inspired by Ten Candles, but does a few things differently:
This is a GM-less game.
Shadows, Mandalas and Obstacles are used as mechanic.
It is not as scary and resolves more about finding the flow of a narrative together.
When the humans are away, it’s time to play! In this GM-optional cooperative TTRPG, two best friends - one cat, and one dog - set out for a day of adventure.
What do I need in order to play?
Chinese Ghost Stories We Tell Ourselves is a communal horror tabletop roleplaying game based on Chinese ghost stories and cultural interpretations. Find out what ghost story you will weave with your family. Can you avoid inviting ghosts into this world and can you confront your own inner demons?
This game is GM-less, uses a d100 system and is for 3-4 players.
Prophecy is a GM-less roleplaying game for three to six people that can be played in under three hours.
During the game, the players receive a prophecy that describes an impending catastrophe for some fictional world and tell a story about characters whose lives will be affected by that catastrophe.
The players first decide the basic outline of the story, describing events that are fated to occur. They then fill in the details of the story, describing how the characters try to shape their destiny.
Longshot is a storytelling RPG about being the first people to set foot on Mars.
You are explorers and scientists, working together to survive a month on the Red Planet. The game involves drawing cards for prompts and roleplaying scenes based on them. Each scene is about a problem the crew faces while on the Red Planet.
It will take cooperation, and no small bit of luck, for the mission to be a success. Do you have what it takes?
The Shrike is a game about fantastical voyages aboard a skyship. It's inspired by Avery Alder's The Quiet Year, John Harper's Lady Blackbird, Italo Calvino, Ursula K. Le Guin, and utopian and dystopian fiction. The 120+ page early access edition is now available, featuring four complete adventures (two multiplayer, two for solo play).
Adventures for The Shrike provide a level of detail between traditional gamebooks and oracle-based games such as The Quiet Year. You'll encounter people, places, and other prompts, but you'll also have the flexibility to build your own world and tell your own stories.
Want to focus on worldbuilding and speculative anthropology? Steampunk dogfights and scurrilous sky piracy? Cosmic horror at abominable altitudes? Tales of hope and care, exploring the ups and downs of the relationships of your crew? The Shrike invites you to tell all these stories and more.
A GM-less, solo or collaborative, choose your own adventure style cyberpunk TTRPG set in Neo-Millennia.