Completed as part of the Toadhouse Visual Novel Game Jam, I wrote and performed all of the soundtrack and sound design for this game.
A fun little rhythm game we created during Train Jam 2019, a jam that consists of riding a train from Chicago to San Francisco and creating a game during the trip!
Part of the Philly Game Mechanics chapter for Global Game Jam. Had a great time making some eerie music and haunting monster sounds for this one!
My first game credit as composer and sound designer. Released in February of 2016. The expansion, RPG Tycoon: Supply and Demand, released later in November of 2016.
A challenge that Skatanic Studios lead designer and programmer Matt Gambell and I gave ourselves to finish a mobile game within two months.
Completed as part of the GIG Game Jam.