A bunch of games that I've played and enjoyed in various ways. Expect this list to be expanded upon in the future.
Don't judge this book on any covers. With whimsical and catchy songs, interesting puzzles, and designs that made me think of LSD: Dream Emulator, GNOG will have you fascinated from the get-go.
It's not a game, but the artwork and creativity involved are more than enough to place it in this collection.
I haven't even downloaded this game, and I'm putting it on the list because the concept and execution are to such a fantastic degree.
Did I like this game? Not exactly. Do I think it's a wonderful concept? Absolutely.
I played this while it was still available on Flash a couple of years ago, and still remember how downright weird yet gorgeous this game was, especially for a college project. You should really give this game a go...and then the second and third ones, too.
Press X repeatedly, and when you think you're finished, press X once more to be sure.
A short yet innovative puzzle game centered around, you guessed it, the three primary colors (though secondary colors et al. reveal themselves later on). Some of the individual levels can be needlessly complex, but that's probably just my own viewpoint on the gameplay.
If you enjoyed the Monument Valley aesthetic and games by Cicada Marionette or Vectorpark, you'll be sure to enjoy this experience.
This game has no right to be as spectacular and deep in content as it presents itself to be. I sunk 3+ hours into this game in one sitting, and the only reason I'm not delving further into it is because I'm worried that the same thing will happen again.
I haven't even gotten 10% of the way through this textless adventure game, and I'm already recommending it for its beautiful monochrome artwork, its minimalist yet compelling gameplay, and lush ambience.
I played this game back when it was available online with Flash (I think), and I remember just how downright insane the progression and results were. It's like the GROW series (also highly recommended; it's on Eyezmaze) except the surrealist art went in the opposite direction.
The king of ambitious point-and-click games in the past ten years. I highly recommend anyone that's interested to check out/download the previous Submachine games first, though, as the amount of dedicated lore in this series can be staggering at times.
SHOW US THE HOLE IN THE WALL!
(You probably found this from Markiplier's "3 WEIRD GAMES" video. If so, this game is as interesting as it looked from when he was playing it.)
A solid argument to the "games can be short yet memorable" line of thinking. Pikuniku reminds me of Chibi-Robo, for some reason.
Simplistic yet compelling. It's insanely compelling, actually. I recommend anyone that's into puzzle games to at least give this a spin.