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Game Programming II (F18)

This course builds upon students’ foundational knowledge of coding fundamentals with a focus on the creation of games. Students are introduced to new applications of core coding concepts such as variables, loops, classes and conditionals, as well as basic animation techniques. Using professional tools, students create a series of game interactions in preparation for conceptualizing and building a final small game. This course also covers topics such as artificial intelligence, collision, and physics algorithms, as well as teaching students how to use a variety of pre-built game architectures.

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