I did level design, playtesting, and polished up existing level designs to be more fluid. I also edited the provided tutorial text to be clearer and help guide players in the right direction.
Another soundtrack I composed, this one heavy with recurring motifs and evoking drastically different moods in the music. I played a lot with Phrygian, aiming to keep the soundtrack diverse and full of contrast.
A lighthearted exploratory game about queer monsters, I did most of the soundtrack for this game which you can buy here on bandcamp.
I helped document versions 1.0 - 3.0. I also provided video tutorials, a plugin database, and discord community moderation for 2 years.
I was given the license to adapt 4 pop songs from the band Brave Shores and turned them into loopable background music for this point-and-click/visual novel adventure.
My first local multiplayer game with Godot. I'm particularly proud of mixing code-controlled character controllers with physics.
I composed most of this game's soundtrack as my first freelance music gig!
I was the composer and project lead for this Alberta Game Jam 2019 entry. Thanks to my team and MRU volunteers for making my first jam a great one!
Without infringing on any toes, I wrote 2 original christmas tunes. I also transcribed a dog yawning into the gameboy's soundchip, prior to the advent of sample playback in GB Studio.
My largest solo project, pre-planned for 2 months and produced in under 1 month. Features the most amount of hand-written dialog. Was also my first time paying for freelance work to help with my projects.
A love letter to walking simulators. My first time honing down a theme and focus for the game.
My first game jam game, focused on making comprehensive UI.
My first published game, meant as a way to leverage what was easiest to make in GB Studio and work toward my strengths. I maintained a tight scope to get this game out in under a month.