Games I've made for the GMC Jam. 96 hours long, held once every 3 months.
A game designed in 11 days with GameMaker for the 49th GameMaker Community Jam. The theme was "Between two Worlds." It placed 4th and was voted "Best Audio."
A game designed within 96 hours for the 46th GameMaker Community Jam. The theme was "Call for Help". It placed first and was voted "Best in Presentation"
A game designed in GameMaker in 96 hours for the 45th GameMaker Community Jam. The theme was "Nursery Rhymes". The game placed third.
The version currently up is an enhanced "post-jam" version of the game.
A game designed in GameMaker in 96 hours for the 52nd GameMaker Community Jam. The theme was "Dreams & Nightmares".
80 Winks Overdrive won best audio, and placed 7th overall.
A game designed in GameMaker in 96 hours for the 51st GameMaker Community Jam, with the theme "Cleaning Up".
The version that's up is an enhanced "Post-Jam" version of the game.
A game designed in GameMaker in 96 hours for the 44th GameMaker Community Jam with the theme "Magnetism". It placed 5th.
A game designed in GameMaker within 24 hours for the 48th GameMaker Community Jam. The theme was "Bugs and Glitches". The game was placed 16th.