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size fetish.
very pretty. battle system feels good, and immersive attention to detail.
Size fetish game.
Setting is good. Scenes are good. Clever writing and the atmosphere is presented well.
"interview" format of works notably well.
HR is a blessing upon this world.
attempting to see everything becomes tedius due to saving being exclusive to the Player Character's office, and as dialogue is contextual, user will likely need to create a multitude of saves before multiple scenes at the very least, and convos at most: in order to see them again. Furthermore some required dialogue will add considerable time between collection attempts. in particular, there is a significant amount of time/conversation, and potential to wind up terminated at the beginning of the game before one even gets hired, and as such before one gets access to saving the game.
Dev shows good foresight by using a global save file to automatically record that you've encountered an event if it leads to you getting fired, so attention to this detail shows the dev is actively making "see all scenes" an accessible task.
Each character is well characterized, and they're all fun to listen to.
though controls are unwieldy, the gameplay itself is good, with surprisingly smoothly implemented and well-animated vore. plus weight stages~♡
if/when custom keybinds are implemented, it will be extremely fun to play. currently, controls make it more of a fight agianst one's own muscle memory rather than against enemies.
though the healthbar is small, it genuinely seems balanced for when one internalizes/customizes the controls.
multi-size vore work. other interests have some presence.
Pretty funny. Was amused.
scenes appear to be repeatable and/or rewatchable, so far. Further progress required for full evaluation
exceedingly pretty game of grossdom. I think you can filter things you don't like, but i was into almost everything so i never tried it. characters are fun to interact with. scenes are fantastic; they seem to have in-battle versions and in conversation versions.
despite this being a bullet hell, my experience with touhou project did not quite prepare me for this... gameplay style. it's like, 'dodge everything,' but with a more artistic/symbolic style to the enemy attacks.
uses a single savefile, so you'll have to make your own backups in the file system itself
surprisingly rapid development, and it has the sorts of things i'm really into (vore,) even if some of it (disposal) is stuck at implied and not illustrated. probably for the best, since the author isn't especially into that bit though~☆
frequent updates that regularly broaden the sanbdox's branches of vore content. Characters are interesting, visuals have sufficient variations to put the "visual" in "visual novel," and The Curator is best girl~♪
very short proof-of-concept demo.