1st pear game we played. Absolutely stunning way to start. Wonderful gameplay, and comes with two arguably equally amazing modes.
2nd pear game we played. Janky, memory game. Escape.
3rd pear game we played. Janky puzzle, but adorable and interesting. Shortish and sweetish.
4th pear game we played. A little boring and one-note, still managed a somewhat scary vibe though, especially with some attention to details.
5th pear game we played. Kinda reminded me of many other spaceship defending games, except much more confusing.
6th pear game we played. There is movement, that's kinda it.
7th pear game we played. Same type as the 6th, except slightly more functional, in different ways. Cat is death.
8th pear game we played. Really loved this one! Funny and semi-dynamic dialogue. Music was kinda grating at first, but it grows on you. Cute easter eggs.
9th pear game we played. This would be better if it was the backrooms. Pear: snatched.
10th pear game we played. This deep and thrilling adventure follows the depressing tale of Paddington Pear struggling through a divorce. He takes this rage and turns it into productive murder. Will his wife love him again? Find out.
This game was boring and janky though.
11th pear game we played. Very similar to this one necromancer game I've played before. Was able to make up lore for the world in my head, a great sign for a game with high potential. Needs an upgrade or powers type system.
This is also the 11th game, just packaged differently. Same positives for potential and lore building capabilities, same negatives for a power wall and no real progress.