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RPG engine / mechanics / procedures / system / game designPage 5

A Tabletop RPG Design Toy
Um guia para jogar RPG.
A system-agnostic module to support a more creative use of superpowers.
A quick set of advice for making your own SRD
An ultralight system for creating highly improvisational role-playing games.
A TTRPG Tech Pack for a GMless Opposed Dice Pool System
Start a card-based adventure. Take your world with you.
PvP or solo fighting on a hexagonal grid.
Flexible way to add deck-like gameplay with dice.
The Table Top Role-Playing Experience System
Rule module for cinematic crime scene reconstructions
A Fast, Customizable RPG Framework
Free, open licensed guide to include in your TTRPGs
A playtest in music and ritual
A set of simple mechanics to deal with darkness and ligh, easily adaptable for any fantasy tabletop roleplaying game.
A game about the weight we carry
Ongoing collection of games in development, for others to try.
Michtim was my Master thesis project: this is the theoretical background information to creating my game
Tokens instead of Dice, Poker Dice for Conflicts
This is a set of mechanics for playing or creating a d20+d6 role-playing game without corporate attachments.
Elegantly crude core system based on FKR design. Use any even-sided dice for this one.
ttrpg resolution rule using 2 decks of cards. Ideal for light weight ttrpg, fkr et similia
Iron Core is a rich dice mechanic for you to build your own games.
Sometimes people ask me how to design games.
A deck of design lenses for designing and playtesting ttrpgs or other physical games
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