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RPG engine / mechanics / procedures / system / game design

a ttrpg tool for managing fear, growth, and need
Enjoy in-depth mechanics for character progression and world creation.
A system agnostic mystery-making framework
An Alternative to Persuasion Checks
Introduce a little chaos when your PCs make things.
An idea on how to implement silence and its consequences in RPG adventures.
Beginner-friendly advice on design thinking and process pro tips.
Design Rules-Bright Games
A zine of procedural structures, in flowchart form.
A mystery & action game for a group of supernatural two-fisted bird sleuths
A Universal Combat Narrative Mechanic to enrich your Game
Optional dice rules for 5th edition D&D and beyond
a card-based parrying game for 2 or 4 players
Shuffle up some cards and parry your way out of a tough jam!
Alternate dice resolution for Mörk Borg and derivatives
A modular game of compounding consequences.
Making PF2e more heroic, increasing player agency, reducing frustration, all without making things harder for the GM.
Additional abstract mechanics for Fate RPG. Modify or blast a zone, then send enemies flying into it.
A zine of episode structures, in flowchart form.
A Primer On Going Round And Round
Gmless homework free games toolkit featuring an adolescent maritime society struggling to maintain its utopian veneer.
Rules for travel in fantasy TTRPGs. Including encounters, weather, and roleplay prompts.
a minimal set of unique mechanics for strange adventures
A Toolkit for Building TTRPGs
Role Playing
How To Bring Your Game to Life
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