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RPG engine / mechanics / procedures / system / game design

Improve the dialogue and intrigue within your game.
A simple system for inebriation and its resolution in TTRPGs.
CC-licensed narrative rules for amnesia games
Quick and simple Plug n Play rules to have epic battles on a larger scale.
A generic aid for games like The Between, Blades in the Dark, and the PbtA family.
Story driven mechanics using card drafting to drive your narrative forward.
Race as Class for Kobolds!
Fun rules for the corruption of Lycanthropy in your TTRPG
No dice, no problem. Use these inexpenseve ways to generate random numbers for your tabletop games.
A Tabletop system that focuses on making and developing bed encunters explicitly, that uses only a poker deck of cards.
Design Elements For Tabletop RPGs
A little paper lightly covering game design topics! Used in my Tabletop Game Design Course
A supplement for running wilderness adventures with the DAD6 framework.
A system agnostic task resolution system.
BRUTAL MÖRK BORG COMBAT HACK
Quick domino based combat system for most TTRPGs
A simple resolution system for endless stories with a twist.
Computer Hacking Rules for Any TTRPG
A simple tea taking system for d20 games.
An easy-to-learn & lightning fast Fantasy combat system
Players use different tcg or ccg decks to tell a story
Stabilize the core . . . or at least get off the ship. A mini-tabletop RPG.
Abstracted small to large-scale battle mechanics for rules-light adventure games
The "GAMECHANGER CARDS" contain twenty reward cards that can be distributed among the players.
Replacement mechanic for TTRPG potion crafting system.
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