A cute, fun JRPG that can be played in 15-minute bursts, without maps or notes. Not too large, and not too small. Lighthearted, but with tense moments during boss fights. Forgiving, but not to the point of automatic play. Great little game.
Not much to say here, except there are few games I've ever played for more hours than SuperTuxKart, and not one second was wasted. Simply one of the best titles out there; that's it's also open source doesn't cease to amaze me.
Had this game been made 30-something years ago, it would have sold like hot pancakes and taken a well-deserved place among the classics. As it is, all we can do is thank the author and maybe learn a trick or two in the game design department. 8-bit is not dead!
A coffeebreak 4X game, except text-based and with roguelike sensibilities. Very fresh.
Fascinating! A turn-based stealth game with minimal, abstract graphics and good gameplay. Can't wait to see it better rounded.
What do you get when you combine Minesweeper and Tetris? A game that actually feels fresh, with simple, clean art and animations. If I were to nitpick, sounds would be nice. But oh well.
Here's a good example of a simple strategy game. It's too fast-paced perhaps, and also introduces new elements too quickly, but the concept and setting are interesting. Bonus points for artwork reminiscent of cave paintings. :P
What do you know, a puzzle game I can understand completely for a change, and not absurdly hard either. Good work there.
An interesting take on omnidirectional shooters. Cute vector art. Physics. Strategy. Frantic action. What more do you want?
Kindness Coins is a lesson in how to make a very short game work well. Bonus points for having a gay character and not making a big deal out of it. Because it's just life, you know? And relationships work the same anyway.
Oh look! A riff on Flappy Bird that's actually fun despite the punishing difficulty. I only stopped playing because I didn't want to break my mouse. With physics!