OK, so you may have seen my collection of Libre Game Assets, but why do the tools also need to be Libre/Open-Source Software if you're not going to redistribute them anyway? Isn't freeware enough?
Here are some good reasons:
This is a list of tools (and demo apps you might want to incorporate source from into your games) that you can collect on a thumbdrive, take with yourself to a desert island, and give to a friend, all without any worries.
And, like with assets, if you like it, try to find a way to give something back. (If you can't afford to donate, maybe fix a bug or help to get them some free publicity.)
NOTE: As demonstrated by games like Ocean's Heart, you can publish commercial games made on GPLed engines, because the art assets don't count as derived works of the engine software. It's similar to how just because GOG.com sells classic adventure games (the AAA titles of their day) running in ScummVM engine (a replacement engine that's open-source) doesn't mean the game resource bundles are suddenly free to redistribute.
Has GUI-configurable auto-tile/smart-brush support.
Can export Tiled TMX if you don't have an importer for its native format and don't have the time or expertise to write one, but quite a few importers are available.
Set the textures, colors, and edge style, and get a complete tile set. Made in Godot.
A tutorial for Twine... because none of the IF engines themselves are on Itch and I wanted at least one IF engine to have some representation in the list proper.
Pretty much THE English-language visual novel engine. Used for commercial indie titles such as Long Live The Queen on (on both GOG.com and Steam) and used by JAST USA in at least one HD remaster of a non-indie erotic VN.
Can export songs in WAV, NSF, and formats ready to use with popular homebrew NES music engines.
Because of course people wouldn't like ASEprite switching to a proprietary license. Made in Godot.
There are various city generators on Itch, but this one has a Github link.
Works with Godot via this importer.
Made in Godot. Supports exporting to Godot, Unity, and Unreal.
This helps to mitigate that 3D asset importing is apparently one of Godot 3.x's weak areas.
Similar to Unity, but MIT-licensed. Cares more about making 2D game support first-class than Unity apparently does. See also this talk.