Example on extending GBStudio games with Javascript
A new scene type
GBS Toolkit allows you to export the entirety of a GB Studio project into a collection of files written in kdl. These files define the properties and scripts for every scene, actor, trigger, asset, and more in the game, and can be reimported into a GB Studio .gbsproj
file once you're done editing them. No data should be lost between importing and exporting, so you can edit freely without worrying about having to reimplement things.
Turn gameboy ROM into .EXE