Project with HomeTeam GameDev
Project lead
Designed and implemented core gameplay including movement and player attack ability
Designed and implemented enemy AI including patrol routes, line of sight, attacking and chasing behavior and losing track of player behavior.
Designed the map and designed and implemented the room movement puzzle
Project with HomeTeam GameDev
I designed and implemented the Bacterion enemy.
I implemented scrap currency and the upgrades that can be bought with it.
Project with HomeTeam GameDev
I implemented the inventory and randomized equipment system
I designed and implemented the enemy AI aggressive behavior and implemented enemy attacks
I designed and implemented the skill tree
Project with HomeTeam GameDev
Project lead
Designed and implemented core gameplay including movement and combat
Designed and implemented enemy AI pathfinding and combat
Designed and implemented map editor with import and export capabilities
Created a custom Unity tool for editing maps in the Unity editor
Project with HomeTeam Game Dev
I was the lead on this project.
I designed and implemented the core gameplay
I designed the level layouts and created the level design framework and tools.
I created all the music
I modeled many of the enemies
Project with HomeTeam GameDev
On this project I did: Boss design (all modes) and related code including
Color-coded player shots support
Enemy grid spawn tool for editor
Ship selection toggle
Co-op AI
Solo project