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Will McKay itch.io Portfolio

a collection by Will McKay · last updated 2023-11-10 03:01:56
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Added Jan 30, 2022 by Will McKay

Project with HomeTeam GameDev 

Project lead

Designed and implemented core gameplay including movement and player attack ability

Designed and implemented enemy AI including patrol routes, line of sight, attacking and chasing behavior and losing track of player behavior. 

Designed the map and designed and implemented the room movement puzzle

Other
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Added Sep 30, 2021 by Will McKay

Project with HomeTeam GameDev

I designed and implemented the Bacterion enemy.

I implemented scrap currency and the upgrades that can be bought with it.

Action
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Added Apr 07, 2021 by Will McKay

Project with HomeTeam GameDev

I implemented the inventory and randomized equipment system

I designed and implemented the enemy AI aggressive behavior and implemented enemy attacks

I designed and implemented the skill tree

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Added Apr 07, 2021 by Will McKay

Project with HomeTeam GameDev

Project lead

Designed and implemented core gameplay including movement and combat

Designed and implemented enemy AI pathfinding and combat

Designed and implemented map editor with import and export capabilities 

Created a custom Unity tool for editing maps in the Unity editor

Shooter
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Added Nov 23, 2020 by Will McKay

Project with HomeTeam Game Dev

I was the lead on this project. 

I designed and implemented the core gameplay

I designed the level layouts and created the level design framework and tools.

I created all the music

I modeled many of the enemies

Shooter
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Added Oct 12, 2020 by Will McKay

Project with HomeTeam GameDev

On this project I did: Boss design (all modes) and related code including

  • boss homing missile / bombs / shield / special,
  • boss intro sequence
  • sound integration

Color-coded player shots support

Enemy grid spawn tool for editor

Ship selection toggle 

Co-op AI

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Added Oct 12, 2020 by Will McKay

Solo project