Akin to a short story, in it's tight spatial structure and twist ending.
Vast playable space, limited by duration of song and visual effects tied to that duration.
Explictly mentions shortness, limited playable space, limited playable time through song, emphasis on tone, atmosphere, movement.
Virtual house which changes content and structure through exploration. Evocative sound and text.
Series of environments, structured around collection mechanic, infusion of text poetry into virtual architecture.
Limited ability to act, enforced timelimit at the end, stillness, reflective, gentle.
Thick fog effect, evocative colour, light as mechanic, surprise and playfulness.
Evolution of the trail, lack of texture, importance of lighting and spatial arrangement.
Emphasis on aesthetics, restricted playable space, guided by evocative narrative landmarks.
Collection of micro-games, personal, expressive, affective.
Collection of micro-interactions, playful, strong use of colour and sound, made as part of a game jam.