Poem integrated into non-explorable virtual space.
Vast space, amount traversable limited by enforced time limit.
Limited ability to act, enforced timelimit at the end, stillness, reflective, gentle.
Emphasis on aesthetics, restricted playable space, guided by evocative narrative landmarks.
Collection of micro-interactions, playful, strong use of colour and sound, made as part of a game jam.
Representational spatial boundary of a room and a boat, structured around a puzzle, evocative dramatic elements.