A card-based (kind of) roguelike (kind of) that's really more like an old adventure game than anything else. Fights can be avoided through talking or bribes, hacking disks can be used to subvert robots, etc.
A top-down puzzle/dungeoncrawler with a beautifully tuned increase in complexity.
It's like Tetris, but diagonal and confusing. Excellent music and sound design, too.
A slow platformer/puzzle game about climbing mountains.
A top-down twitch shooter with a difficulty curve like a solid wall. I find its minimalist graphics enthralling, however.
Computer-generated new versions of chess: suffer through pieces that move one step forwards but infinitely backwards, Queen-equivalents that can curve like Knights, and randomized board layouts.
A card-based roguelike elevated far above its mechanics with its tone.
A top-down arena shooter made for a Ludum Dare jam, where every wave forces you to choose between two horrible modifiers. A lot of them are cosmetic, and can be pretty easily ignored, but the one that randomly determines the color palette can not - some of the options make the game nearly incomprehensible.
A game where (almost) nothing happens, and I love it. Walk back and forth through a document archive, assembling notes on a CIA scandal. The problem is, you might not be alone in there...
A top-down roguelike shooter with claustrophobic rooms, quick movement, and complex enemies.
An excellent roguelike with huge variety.
A top-down shooter with a twist: you're being watched. Enemy drones can record your weapon choices and tactics, and fabricate boss fights built to counter you.