A system-agnostic setting guide for transferring your fantasy characters, classes and tropes into a sci-fi/cyberpunk world
GM-less tabletop RPG where everyone plays a member of a tumultuous royal court. Each player chooses a playbook to define their character, and weaves a web of alliance and animosity with the other players.
Today’s the day of the Big Celebration, and all the nobles and peasants are gathered in the capital to partake in the festivities. There’s just one problem: nothing’s ready. As members of the royal court, it’s your job to scramble to prepare the festivities, lest the king fly into a rage and lop off your heads
This game requires a game runner to create challenges and stories and adjudicate rules interactions.
Required hardware: Standard deck of playing cards, tokens, writing implements. Tape is helpful but not required
collaborative, story-focused, fantasy tabletop RPG about a group of wizard friends
card game (needs 6-sided side)
dollhouse! larp
6-12 players plus a GM and plays in about two hours.
??? 2+ players
D&D 4e & 3.5e, mostly its own system
Playable with 1 GM and 2 or more additional players
The Sailor and the Siren is a card-based roleplaying game for two players taking place over the course of a single scene, progressing through playbills to weave a story of love, hunger, and the depths of the ocean.
One of you will play the Sailor: dashing, human, and foolish. Will you survive the Siren, or fall prey to her whims?
The other will play the Siren: beautiful, inhuman, and hungry. Will you fall in love with the Sailor, or give in to your hunger and kill them? Perhaps both?