a persistent world that might fall into ruin depending on the choices of its players. a platformer with super weird platforming mechanics. the sixth oubliette, released sixth.
oubliette #5, but 4th released.
an octopus in a flooded watery home, full of trash.
a waterlogged robot is discarded here.
oubliette #4, but 3rd released.
unfinishable. jump around and collect gold, while drones wander, or perhaps patrol, doing the same.
a big weird hostile cavern, with weird hostile mechanics. this one's all about the awkwardness of the reset; you can get very, very stuck. many parts of the game are explicitly designed to trap you.