Made by a student in 80K. Heavy on the technical, strong use of adjusting the visuals to fit the plot. Contains a deep story that is presented in an optional but intriguing format.
A game made by a student in 80k. Quite elaborate and a bit out of scope, but really well done.
An interesting game with strong use of atmosphere, out of scope for the class.
Showcases lots of transitions & CSS aspects of Twine, with a very light story. Be mindful of the trigger warning.
Long-form story about healing through games. Narrative heavy. Be mindful of trigger warnings.
A confined mental health game, focused around playing a character with depression. Be mindful of trigger warnings.
Short collections of how anxiety feels. Lovely but simple visual design. Strong focus.
A small less narrative focused game, more so interactive fiction than a game. Presents many of the text transformations and simple macros Twine is capable of.
Very cute, short game with a simple narrative. Strongly ties together multiple aspects into a cohesive experience (audio, visual, narrative, etc). Highly recommend.
Quite personalized game about teaching a robot to love. Strong branching, simple showcase of easy to medium Twine macros.
A classic, long, horror game. Really recommend for it's atmosphere. Very out of scope.
Long-form game, focuses on day-to-day effects of depression. Uses variables and branching.