As a Programmer, I was able to create Dump A.I and the melee combat system in Unity.
As a Level Designer, I managed to create a game world that not only highlights the beautiful 3D models and arts but also has interesting game design intentions by working with our team Artists.
As a Narrative Designer, I sat down with our artists and plan the step by step narrative sequences in a short amount of time. Each cut-scenes needed to reveal a side of the main character and the relationship between him and his Grand Mother.
As a Programmer, I did my research on sand managed to recreate some beautiful effects such as materializing objects or soft outline highlights to compliment the arts of my team.
As a Narrative Designer, I wrote the story for the game and then worked with our artist to create meaningful cut-scenes and narrative sequences in the game.