(Windows version). Pretty fun!
(Windows version). It's ok? I accidentally skipped the tutorial, but I managed to get into the sewers and had to stop from the nausea of whatever drug you have to take to get into the sewers.
(Windows version). A curious game! Seems pretty fun though.
(Android build). It's a ZX-Spectrum game! Lotta levels, kinda fun!
(Android build). It's a neat puzzle game, with an interesting concept. what more can i say? Gets kinda repetitive I think, though.
(Android build). Difficult to play properly. Might be fun, I haven't decided lol
(Linux build). Features multi-track drifting!!! Super cute intro voice,, heck! :3
(Linux build). Didn't render properly. Black screen, music, and four boxes with no text.
(Linux build). Stuttered a lot, difficult to read text.
Initially it messed up both screens when it tried to draw. Had to pkill. The second run was fine.
(Linux build). Cute! Difficult to do the controls, and I'm bad at it lol.
(Linux build). Didn't run due to a driver problem on my system (Failed to open i915, failed to open swrast).
(Linux build). It's like a mix of Dear Esther and Myst. Only solved two puzzles before I wasn't sure what to do.
(Linux build). It's just the game data. No executable. Just checked the comments and it says she's looking at it, so I guess I'll be able to play this soon. I think I know the dev from the LD irc? huh, neat :)
(Linux build). I got to the eagle, and then had no idea what to do. Could not figure it out at all :(
(Linux build). Hung for ages and started Steam without asking me. I thought it was DRM free?
(Linux build). Interesting concept, but I wasn't as engaged as I could be. It could have used more setup and worldbuilding at the start to draw me in a bit.
(Linux build). Played for 30 seconds. I had no idea what to do and it stuttered constantly.
(Linux build). It's a cute game! I wanted it to be my thing, but it really isn't :(
(Linux build). Good concept, needs a tutorial. Research could be ordered better. Needs a little more :vlambeer voice:"juice" game-design wise
(Linux build). Started up but didn't respond to clicks. Had to alt-F4. Other people have had the same problem.
(Linux build). Hung for a long time, before and after menu. Had to power cycle.
(Linux build). Got into an unwinnable scenario constantly. Literally nothing like the trailer, I don't know how you get that. It would be nice to find out, idk.
(Linux build). Literally could not play it. The window was too big for my screen and was misaligned. There didn't seem to be any settings for it but I could barely see the settings, most were off-screen.
(Linux build). The intro is amazing. I tried to play through a little bit but it kept freezing through the first level.
(Linux build). Pretty good. But it fucked up my two-display setup by turning one of my monitors off, even though it was windowed and hadn't ever been set to fullscreen.
(Linux build). Good concept, fun. Couldn't rebind from the arrow keys for my smol keyboard, and it froze every 2 seconds so I didn't get far.
(Android build). Difficult but engaging, I'm not sure if I recommend it or not.
(Android build). It's cute, like VVVVVV in some ways. I love the concept. Couldn't for the life of me get past the bouncy section though.
(Linux build). Really good! Used a walkthrough for the puzzles because I'm not familiar with these games and didn't realise it was that easy.
(Linux build, Chinese). It's alright. A bit clunky, walking speed feels too slow.
I wish these types of games had like, repetition systems. When you start off there's too many words you don't know, I wish it eased you into it a bit more and gave you a bit more of a base to work with.