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Not checked yet. But if I ever get in a poly-amorous relationship this needs to get into the table.
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Not checked yet. Seems like something Araldi would like to play.
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Super-simple cooperative story building. You give yourself a name, appearance, faction, three personality traits (no effects except trying to sum up you personality), two abilities (no extensive descriptions of them saying what is allowed and what is not). The core of the game is in the "mini-games" which are basically different types of situations to be solved by rounds of roleplaying. As there is no DM/GM, what happens come from constructive collection and is finished by constructive decision.
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Seems interesting, but needs studying to play (8 stats not 6 like D&D and many derived stats and specific actions). However, has some interesting ideas: no classes, only skills, that increase as you use them, but a slower pace the higher they become; no character levels, the experience goes directly to the skills as you use them; the skill level goes from 9 to 100 and in lvls 25-75-100 you get abilities.
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Very interesting "smash-the-door" system. Need to play at least one time with friends.
Not checked yet. The mats are on the site.