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Pylorus - Footsteps of Greed

Explore dark caves inhabited by lethal monsters to scavenge gold and postpone starvation in this challenging roguelite! · By wastecompactor

Use this directory to notify the developer about bugs in the game. Follow these suggestions to ensure the bug will be fixed as quickly as possible:

  • Try to reproduce the bug. If you figure out the exact circumstances that make it happen it will be much easier to fix it.
  • If you can't pinpoint the exact causes of the bug try to give as many informations as possible about what happened right before the bug (i.e. what did you do? Where? What enemies did you see, were they doing something strange?). These informations may be irrelevant (as the bug may be caused by something offscreen or without visible effects), but every little bit may help figuring out what went wrong.
  • Crashes or freezes are clearly bugs, but - given the nature of the game - some weird things that look like bugs may actually be intended features. If you aren't sure you encountered a bug or something expected you may want to play around some more before reporting a bug, or ask around.

View this community's rules…

Rules

  • Respect others and stay on topic
  • Post your topic in the most appropriate section
  • Before posting something check if it's already being discussed in another topic: join the discussion there instead of creating a duplicate
  • Try to protect others from spoilers: if you want to discuss secrets use the "Spoiler" tags and don't explicitly mention the secret thing directly in the title (if at all possible, try to make it vague/confusing for those who don't know, and clear for those who do).
    • Example of major spoilers: detailed descriptions of game mechanics, enemies or bosses; references (even vague) to the Final Boss and similar content visible only in really late game stages.
    • Example of minor spoilers: mentioning or briefly discussing non-basic game mechanics, uncommon enemies or any boss.
    • Not a spoiler: mentioning or discussing game aspects that are very visible or obvious (i.e. that appear in the first minutes of gameplay, in the tutorial or in the first couple levels)

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