Hey everyone!
This devlog is all about the enemies you'll be facing in my wave defense game. Right now, the battlefield is filled with two main types of invaders — Orcs and Skeletons. Both are relentless, but each brings a unique challenge.


Orcs are your classic brute-force enemies. They don’t think — they just charge.
Fast spawn rate
Low health, but appear in large groups
Designed to pressure you early on
These guys are meant to test how quickly you can react and manage crowds. Ignore them, and they'll overwhelm you by sheer numbers.

Skeletons are a step up in strength compared to Orcs.
Higher health pool
Slower, but deadlier if they reach your gates
Appear in later waves, mixed with orc hordes
They act like the "mini-brutes" of the game, forcing you to focus fire on them before they pile up at your defenses. While orcs will flood you, skeletons are there to break through if you get careless.

check the free prototype of the game in gdevelop games here:
https://gd.games/games/a9bc6f49-ce9e-41ac-bb85-16fb7c8cbbdc
Play now on itch io:
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