Hello again, gamers! đź‘‹
It’s been just a short while since our return — but Mewters: Gaia is evolving fast.
This week, we focused on one of the most foundational systems in the game: world generation.
And we’re happy to say… it’s working beautifully. 🗺️
âś… Continents and oceans now spawn with realistic separation and variety
âś… Mountains form naturally, with rocky exposure and snowlines at higher altitudes
âś… Fertile valleys and rivers cut through the landscape
âś… Flat plains provide space for building and settlement
âś… Biomes transition smoothly, with climate zones determined by rainfall and temperature
âś… And best of all — performance remains optimized thanks to a custom voxel generator built from the ground up
🌱 Here’s a sneak peek of the result so far:
But that’s not all...
We’ve also rebuilt the entire character system — modular, data-driven, and ready for action. You can now:
Swap between multiple characters in your team
Assign custom stats: HP, attack, defense, crit rate/damage, elemental damage bonus
Deal elemental damage
And we're currently working on elemental reactions, where combining two elements (like fire and water) produces powerful effects — both in combat and exploration
This is the backbone for battles to come. Just like in Genshin Impact, elemental synergy will be key — but with our own twist.
We’re expanding biomes even further, refining reaction logic, and preparing to populate the world with more interactive content — including crafting, cooking, etc.
We’ll keep sharing every step of the journey.
If you’re curious or just rooting for original indie projects like this, don’t forget to follow, comment, or add the game to your collection — every bit of support helps this world grow. 🌍
Until next time, stay elemental!
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