Today's the day! 1.1.0 is live! Here are the patch notes below!
I'll be uploading a trailer later today as well!
Additions
- Player housing
- 1 Small house, 1 Medium house
- Purchasable/craftable interior furniture (~45 objects).
- New stats
- DEF: Resistance to physical attacks from enemies.
- M.DEF: Resistance to magical attacks from enemies.
- Note: Elemental damage exists for both forms! For example, someone inflating you with a water hose would do physical LIQUID damage, whereas someone inflating you with a magical stream of water would do magic LIQUID damage.
- Luck: Modifies drop rates for items up to a flat cap of +30%
- Ex: A 1% drop chance item would become a 31% chance to drop with maxed out LUCK.
- One point of luck = a 1% increase in drop rates.
- Equipment Enchanting
- Scraps can be crafted into runes to enchant your gear with bonus stats.
- New status effects (see in-game glossary for details).
- New items.
- New NPCs.
- New NPC item interactions.
- New “bad ends”.
- New locations & side areas.
- New accessories.
- Added off-hand slot items for all classes.
- New Voodoo class
- TLDR: Uses poppets to inflate enemies with potent status ailments.
- Major class reworks for Sorcerer, Gunslinger, and Sentinel.
- Includes class gauges, new SFX, new base abilities, and more!
- Added day/night cycle.
- Includes playlists of day & night ambient music.
- Weather system
- Currently variations of rain & thunderstorms.
- In-game day tracker.
- Will be updated to a proper calendar in a future update.
- Major UI rework.
- New hotbar system (up to six items can be saved for quick access).
- Accessories (formerly named “rings”) now have proper effects.
- Crime & Punishment
- Criminal activities
- Objects around major villages are now lootable (chests, barrels, crates, etc.)
- Popping NPCs is now illegal.
- NPCs can now be pickpocketed.
- Jail system
- Multiple methods of escape.
- NINE different related bad ends & randomized events (if your bounty is too high!)
- Executions, humiliation, etc.
- Guards now patrol major settlements.
- Puffkissing NPCs.
- Custom model templates for player-made models.
- Rentable inn rooms.
- Bounty hunting
- Quests cycle daily.
- Three major bounty locations (Points of Interest).
Balance/Changes
- Adjusted almost every ability formula to account for new defensive stats.
- Note: Individual ability formulas have changed too many times to be fully reported here. The classes are very different now anyways!
- Includes enemies as well.
- Tweaked some enemy drops.
- Heavily adjusted stat allocation for equipment (now scaled to a proper formula to ensure balance).
- Player now starts with basic equipment.
- Edited some quest descriptions to give directions to quest locations.
- Equipment now has level restrictions.
- Berry statuses now based on time elapsed while moving rather than steps taken.
- Simplified enemy display names.
- Enemies now drop significantly more gold.
- Lowered price of many purchasable consumables.
- All items now have a sale price.
- Fast travel system reworked.
Bug Fixes (Not Comprehensive)
- There is now a cooldown on keybind actions (no longer reads input once per frame).
- Fallen Logs no longer reappear without reloading map.
- Removed ability to hit escape and break quest sequencing in R.Q. 2.
- Korin’s scraps are no longer miscolored.
- Ariana no longer appears as a phantom when using a golden statue.
- Fixed puffkiss sequence in R.Q. 11 no longer continuing properly in some instances.
- Sharp pin/squeeze no longer cause phantom copies of NPCs upon reloading the map.
- The market stalls are now properly aligned.
- Default settings are now appropriately configured.
- Popped followers are no longer able to be juiced.
- Drunk state now inflates player while NOT moving.
- Saves no longer become corrupted, leading to extreme load times upon entering a new map.
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