Hi Everyone!
I want to say thank you for playing Terrene and all my other games, it means a lot to me when people play and enjoy thing that I have put a lot of time and passion into. I also wanted to write you a semi postmortem slash announcement for what I have been working on since the last Terrene patch.
I teamed up once again with Justwall Games , the co-creator of Terrene and Evidence of Life. We formed JustWallWirehead games officially, and spent the last year and a half creating a new realistic Survival and Hunting game called The Hunter's Path.
We decided to make something a little different , for both of us we wanted to up the resolution and not use chunky pixel art, and some specifics for me were that I wanted to move away from grids and also to make levels by hand instead of using procedural generation. When I say move away from grids I mean , this game is top down viewed and does not use any kind of coord snapping or 45 / 90 degree rotation limits for objects. Every object in the game is freely placed and freely rotated and includes collisions that are accurate etc no matter how an object is placed. The graphics in this game, as an example, the main character is 64x64 pixels vs Terrene which is something like 5x11 pixels. Moving to hand made levels instead of procedural generation meant lot of development time went into building an in-game map editor. Like all good in house level editors this thing lacks QA and is pretty rough and dangerous, but did the job well enough. Marcus put in large amounts of work getting maps together while he waited for me to get through game coding.
While I don't hunt or have any real interest in doing so , I always loved those cheap and cheesy 3d hunting games throughout my life, since 3d games were a thing. From old Cabelas to new The Hunter:Call of the wild. I played many in my time and I have always wanted to make a hunting game. There is also a heavy influence here from The UnReal world, a highly detailed survival rogue-like from Finland. I played the UnReal world since I was a teenager, and I purchased it by postal money order from Australia to Finland at some time in the late 90s. If you like dense realistic survival games then it's worth finding it now on Steam.
What I am getting to is that is we both like survival games, and I have always wanted to make a hunting game so we mashed those together and I think we made one of the only if very few top down viewed 2d hunting games. Marcus has a lot more experience in modern survival games then I do and he brought a ton of mechanics and balance to the table for the survival gameplay. And I put a lot of time into semi realistic ballistics, animal movement and behaviour, hunting mechanics like blinds,callers and tracking. We tried really hard to make something entertaining that is solely based around survival and hunting, without adding zombies/aliens/enemies(it was really hard to not add zombies). Once you get used to the mechanics of basic survival, I find what we made to be a pretty relaxed game that has a lot of detail in each of it's elements and that can be played at any pace you like.
There are ten different hand made scenarios available on launch, it includes free endless survival modes, story maps, task based maps around fishing and farming, hunting, action and a tutorial.
The Hunter's Path is out now on Steam at https://store.steampowered.com/app/3364600/The_Hunters_Path/
We hope you take some time to play it and support us to continue making games. We have started planning the next one already.
Albatross Wirehead
Did you like this post? Tell us
Leave a comment
Log in with your itch.io account to leave a comment.