I learned a lot of things from the SFW Furry Game Jam. It was pretty fun! I had fun coming up with a fresh new idea and doing my best to code the mechanics and design the graphics. Due to personal difficulties interfering with the workflow, I have realized if I really want to bulldoze the projects straight on through with ease, I need to be able to combat the personal issues and find ways to prevent the negative effects of the issues. I also plan on getting a better gameplan with preparations when it comes to doing game jams, so my personal things don't disrupt my game progress. I hope to blend both perfectly to the point where I don't lose motivation. I hope to make a career or part time job out of being a visual novelist.
I learned that I need to:
I had fun doing this game jam. Depending on how things turn out in the future, I might polish up the game.
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