In Gridborn, characters don’t just fight.
They remember.
They remember who healed them.
Who abandoned them.
Who got them killed—and brought them back.
These aren’t scripted relationships. They’re the result of your choices. Who stands next to whom. Who survives. Who sacrifices. Over time, those patterns shape loyalty, resentment, and unexpected bonds between units.
We’re building systems that remember—so that stories can emerge naturally from how you play.
It's early, but we’re already seeing sparks. And once the relationship system grows deeper, no two armies will ever feel the same.
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