Recently Brigada Games released the 4th demo for Quarantine Zone: The Last Check. I played the demo for 2 hours until I reached the end. Quarantine Zone: The Last Check, ‘Papers, Please meets zombie apocalypse. Command the last blockade, inspect survivors, and decide their fate: trust, quarantine, or liquidate. Expand your base, upgrade defenses, and fend off hordes. Every step shapes humanity’s survival. Your choice matters and every mistake costs a life.’ The most engaging aspect of the game to me was the checking of infected, sick and healthy survivors attempting to enter the safe zone. Over the week the player obtains numerous items to assist in determining whether a survivor is infected:
I had a real problem when it came to using the stethoscope, breathing is described as normal, sick breath or infected breath, however due to a sufficient visual or audio example on what either sounded like I confused quite a bit of breathing which led to a few survivor deaths and infected in quarantine. The rest of the items worked well and were easy to use.
Another aspect of the game was the resource management of the survivor’s block, the player purchased and distributed food, fuel and medical supplies as well as upgrading or building new tents, med bays, generators or towers. The only problem I had with this aspect was the confusing fuel consumption and required fuel aspect when it came to distributing power to buildings.
The last introduced aspect of the game was controlling the drone and warding off zombies, I found this to be the most confusing part of the game as the numerous weapons, upgrades and the inadequate identification of where the ammunition was landing caused quite a bit of confusion and frustration. Overall, I believe this section would benefit from a rework or a more strategic gameplay as opposed to hit them all as fast and hard as you can.
The sensitivity of the mouse is unfortunately not adjustable in this version of the game, which takes some getting used to. However, the physics of the game are quite enjoyable and entertaining, specifically the cart and moving of materials.
I believe this came could quite easily be implemented into VR and would be a popular game; however, the resource management may need to be changed slightly to accommodate. The survivor inspection though would be quite the experience in VR, and I think many would like to see it.
Overall, I am interested in the final product of this game and will continue to monitor its progress. That’s all for this post see you in the next one :D.
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