Hello everyone! I want to tell you what awaits you in the public beta test:
List Here’s a quick overview of what you’ll be able to experience during Public Beta Test #1: Most core mechanics will be available and fully testable. AI behavior is included for testing purposes — it’s functional but not tied to the story. You’ll have access to two maps: One is story-related (note: not everyone may reach it during the test), The other is a dedicated test environment. Day and night cycle is active to showcase time-based systems. A developer console is enabled to help with testing and exploration. You can spawn interactive objects to experiment with different gameplay elements. Keep in mind this is an early look — your feedback will help shape what comes next! Today at 12:10 AM
Build The beta build will be uploaded to Itch.io, but access will be limited. Here’s how it will work: You’ll need a special access code to download and play the game. I’ll share the download link and the access code here once everything is live. This setup allows us to control the number of participants and monitor feedback more effectively. Important Note: After a certain period, the game will be hidden from public view, including for those who received the access code. This will officially mark the end of Public Beta Test #1. So if you want to participate, make sure to download and try the game during the active testing window! Thanks again for your interest and support — your feedback during this phase is incredibly valuable to us.
Build date We’re currently preparing to launch the public beta test of our game, which was originally planned for June 1st. However, we want to be transparent with you: the beta will most likely be delayed. Why the delay? As we approach the final stages of preparation, it’s clear that there’s still a significant amount of work to be done — from polishing core mechanics and fixing bugs to improving server stability and ensuring a smooth onboarding experience for players. Rushing this process could lead to a poor first impression, and that’s something we want to avoid. We’re committed to delivering a beta experience that’s worth your time and feedback. That means giving the team a little more room to breathe and finalize the essential parts of the game. New target window: We’re now aiming to launch the beta in mid to late June. We’ll keep you updated with a specific date as soon as we’re confident everything is ready. Thank you for your patience and support — we can’t wait to share what we’ve been working on with you very soon!
Why is the beta test temporary? The beta test is temporary for several important reasons: Focused feedback window. A limited testing period helps us collect concentrated feedback and identify the most critical issues. Quality control. After the beta ends, we can pause, review all the data, and make meaningful improvements without constant live changes. Technical stability. A temporary beta lets us stress-test servers and systems in a controlled environment, minimizing long-term instability. Next development phase. Ending the beta allows us to shift focus to polishing the game, adding new features, or preparing for the next testing stage or full release.
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