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Dev Log #8: Back in operation

Gooooood morning or afternoon!

The last of my finals/tests are now completed! Now it's time for me to melt into the floor, get rid of my crash and burn feelings, and get back to work. And back to work for the last 4-5 days I have done. So, let's break down what I managed to finish up!

First up, more art. I managed to do only a few, but I think i have managed to finish a lot more things that are unrelated to just the art. Fixed some coding, fixed some bugs, fixed some optimization, fixed some for clarity—potato, potato.

So, let's start with another sneak peek of what art I've finished. And I really do like this one...

There's the gentlemen.

There's the gentlemen.

There he is. The fourth man of the grubkins. The Grubkin Captantain are now a reality. And funnily enough, yes. He also has more lore to himself, because this is the fourth evolution, meaning he's gone from just a small lad of grubs to a slightly larger lad with a small face now.

Since the third was evolved from a sourzan, how did a captantain evolve from being corrupted by the black magicness? It's simple: the third stage is a further training of one's will and determination. 

The black magicness that lies underneath the Galacian (Second Stage) is meant to be beaten. If one cannot beat it, they either must keep trying or end up being completely possessed. The very few rare ones that conquer it are able to possess such a power to command the many other grubkins. And guess what? He's still missing his blue horn. It's meant to be gone, and now he's harnessed the power of that one flag behind him. That flag is literally made from one of the many manifested horns and refined to be as sharp as a kitchen knife and as hard as diamonds. 

Now, this is the last one that's meant to be the "normal" one. The next one is possibly going to be... demoralizing.

Anyways, that's just one art. What else has gone up? Well, long story short, a bit of voice acting amidst my terrible voice.

Am I going to present it? Not yet. When am I going to present it? Possibly in 2-3 weeks.

Now, let me do you a favor and present a small video of what I've managed to make. I've known I promised to at least make a decent-looking combat system, but it'll be pretty difficult as time goes on, but I promise I am still constructing the bones...

And for your convenience, here's the link.

So, there's another video sneak peek. Yes, purchasing the clouds and swords, while it may do nothing, will adjust to add more textures and actually add some more stat speeds to it.

Next time, I'll be presenting a dodge opportunity or even a blocking ability. Buuuut, I also do have another game jam by that next week, so lets hope it's not as bad as it is.

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If you'd like to keep track of more of my progress and further invest in my time or even try to chat with other smaller random gamers who want to make silly games, you can check out this Discord channel. You can support my growth, provide suggestions, and hopefully help me improve as a game developer entirely.  Or, you could follow me on Reddit. Nothing wrong with that, totally! Or, now you can track a bit of my progress on my youtube channel. This is mainly going to include small videos, including some progress with my coding and re-uploads for my video-dev logs.

Discord: [STILL BEING CONSTRUCTED]

Reddit: https://www.reddit.com/user/Daq_Vid/

Youtube: https://www.youtube.com/@Daq_Vid

That being said, I'm glad if you read this far, and wish me more luck with my programming skills and game development skills even more. Gooood bye!

-Daq_Code(Daq_Vid)

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