Hi there, Itch community! My name is Teodor, and this is my first post on this platform, even though I've been using it for a looong time. This is where everything started and where my indie game studio called Indiependent (I) Games (G) Studio (S) was born. This is not my first devlog post. I've been developing Atomic Blastman for over a year and a half now, without any real feedback or hype from the community. The time has come for the community to steer the direction of the game and improve what IGS started. I need help - what would you like to see in the future in Atomic Blastman? Any ideas or features you'd love to see added? Also, as much as I would like to keep the game entirely free, I need to decide whether to leave it as free-to-play with cosmetic microtransactions or one-time paid. The dev cries for help :/
You can check my studio's YouTube channel or Indie DB for all Atomic Blastman's devlogs.
I would really like to take this opportunity and give a heartfelt thank you to the Itch community and developers, as well as to the operators behind this platform. This is what started everything regarding my game development career, and it will not go unnoticed. Until IGS can give back the support it has been granted, I can only offer my gratitude to this community. You are all awesome!
Visit our YouTube, Instagram, TikTok, Imgur, X or Reddit for funny shorts, other content and useful tutorials:
Game: Atomic Blastman Engine: Unreal Engine 4 Release Date: TBD
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Please, feel free to comment, to engage in discussions, anything, even bad things about the game. Spill everything out - I won't frown upon it :)