As of right now, all project(s) that were being worked on have been shelved until the new current project is finished. I apologize for being unintentionally misleading in the past. There was promise of a game being released around Halloween last year. It was the first time that I ever set a deadline for myself, and was not able to follow it. Here's a couple reasons why that happened: 1. I didn't take enough breaks and got burnt out too fast. 2. I realized that the idea for that time would work much better when I learn an engine that is more capable. As some, or maybe all, of you know that RPG Maker MV is very limited. (Even with the use of plugins.) This is an attempt at being transparent. I know that it may potentially be too little, too late, but I plan to get back to work soon. The current project is going to be a roguelite. (A game where if and when the player encounters a fail state, they might retain some form of progress. Usually, in the form of an in-game currency or unlocks.) It is in super early stages. (Currently creating the artwork for it 100% from scratch.) After I deplete my current project ideas, or when I am satisfied. (Whichever happens first) I plan to broaden my horizons by learning different engines. Once I am happy with the work I've done with RPG Maker MV, I will move on to Gamemaker Studio 2, and then Godot. The goal is to improve, increase possibilities, grow as a game dev, and to release at least one game in each engine. There is also the possibility of experimental projects. I hope you enjoy my future content! <3
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