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Polishing Polygonic Tempest – New Features & Improvements!

Hey everyone!

I’ve been hard at work polishing Polygonic Tempest, and I’m excited to share some updates on the game’s progress. Things are really coming together, and I’m getting closer to a more refined experience. Here’s what’s new:

New Feature: Time Stop Ability!

Dodging bullets is intense, but now you’ll have a way to manipulate time itself! I’ve added a time stop ability that lets you freeze enemy projectiles for a brief moment, giving you a chance to reposition and escape dangerous situations. Balancing this mechanic has been tricky, but I think it adds a fresh layer of strategy to the game. Let me know what you think!

Enhanced Enemy Patterns & Bullet Waves

I’ve been tweaking enemy attack patterns to make the game feel more dynamic. Bullets now have more varied movement styles, and some enemies will try to corner you with unpredictable attacks. Expect things to get even crazier the longer you survive!

Visual & Polish Updates

  • Improved animations for enemy spawns.
  • New hit effects to make dodging feel more satisfying.
  • Small UI adjustments for better readability.

What’s Next?

I’m still working on refining the difficulty curve and making sure the time stop ability feels balanced. If you have any feedback, I’d love to hear it!

Stay tuned for more updates, and thanks for following the development of Polygonic Tempest!

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Thanks for checking out the latest update on Polygonic Tempest! I'm really excited about how the time stop ability has turned out, and I hope it adds some cool new strategy to the gameplay. Please feel free to drop any feedback or suggestions – your input helps a ton as I continue polishing the game! Stay tuned for more updates!