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2D Platformer game - Camera, Enemy AI...

Button System, Enemy AI, Dog’s life and Fixing the Game!

Welcome to another weekly update on my 2D game development journey. This week, I made several improvements and added new mechanics to the game.

*Dog’s life

Now the player can see the dog’s health.

*Button System – Removing Spikes!

One of the major updates this week was implementing a button system. When the player jumps on the button, it removes dangerous spikes from the ground, allowing safe passage.

*Enemy AI

Now, the enemy can walk, this makes encounters more interesting and forces players to think carefully about their movements.

🔗 Post: https://www.instagram.com/reel/DGEClgjxv03/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==

*Cinemachine

To improve the overall gameplay experience, I added Cinemachine to handle the camera movement. This allows for smoother transitions and better tracking of the player’s movements.

*Fixing the Game

Of course, game development isn’t just about adding new features—it’s also about fixing things!

🔗 Post: https://www.instagram.com/p/DF5poHMxxp6/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==

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