I had an absolute blast working on this project with the others! This is year two working with this team and we got so much more finished than last year, actually making a mostly-bug-free game!
(check out the game Crash Out Kyle here: https://pathkendle.itch.io/crashout-kyle )
This year, to save on time, I did a "puppet" like design for the characters to allow for most of the physics and movement to be created when Pathkendle programmed the game. The only hand-drawn animations I had made this year were the boss attacks, which definitely made this years game jam a lot less stressful!
Concept art:
The In progress lineup for Kyle and the Crew. Showing the individual pieces drawn for Remy and Work-Bot.
Original "Work-Bot" idea sketch. The idea is that he would claw at you with giant paper-clip-remover hands for his attack.
The Original protagonist's design ideas for the game. You can see how the art direction went towards a more "cartoon" look for simplicity and a more nostalgic "old cartoon network-esque" style down the line (which I love personally) and Ted actually became the "Old Man" coworker you defeat in the game! So he still got to be included in the office warfare.
And I gotta include a close up my favourite attack animation made for this project!
I had a ton of fun this year, and hope to get to do more exciting work in the future!
Until next time,
-Cecil E.
GreenThatsBlue Art
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